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Gamification and Visualization of Sensor Data Analysis in Research Buildings...

by Jackson A Stone, Jibonananda Sanyal, Charles C Castello, Joshua R New
Publication Type
Conference Paper
Publication Date
Conference Name
MODSIM 2015
Conference Location
Virginia Beach, Virginia, United States of America
Conference Date
-

The use of video game elements in non-gaming systems, or “gamification”, has potential value in transforming data analysis. Our study focused on creating a web-based videogame that models two physical test buildings, each of which contains hundreds of sensors. After the application renders the models, the “player” can walk through the environments and interact with the virtual representations of the sensors inside. Rather than trudging through a database with textual commands and screens full of data, the user can (virtually) walk up to a sensor and view its data graphically. But these features only scratch the surface of what is possible using our new gamification approach. We anticipate being able to show that recent progress in game design techniques and capacities can contribute to the field of analysis through gamification. The net result could be more stimulating, intuitive, user-friendly interfaces, as well as potentially more informative and insightful applications.